Since being given a view master at the age of 6, Rachel wondered what it would be like to be immersed within these imaginary 3D worlds.
Fast forward a few years,…
..With the technological evolutions and gaming that followed she expected that the ability to naturally and physically walk within these environments would follow… this was not the case and Rachel set about developing ways to change that fact.
Through sheer determination and unwavering tenacity she created breakthrough technology for naturally and physically being able to walk and run within Virtual environments.
At present with a pre-commercialised product Rachel is looking to launch into the fitness market.
Combining her technology with the treadmill removes the "dread mill" aspect that some people have when using such equipment resulting in the user now,… being able to have fully immersive fitness experiences.
The ability to run the New York Marathon,… Walk the Heaphy Track,… or jogging through digital experiences, for example evading zombies, running with dinosaurs through ancient landscapes, or running around your favourite city's peninsula with added features all whilst being able to keep up your fitness goals.
This is only the tip of the iceberg when it comes to the types of experiences that will become available.
She is a proven successful entrepreneur, a founding board member of the NZ VR/AR Association, award winning innovator of motion simulation platforms with a solid technology and business background.
Rachel is at the forefront of this technology.